Websprite_width. This read only variable returns the width of the sprite that has been assigned to the instance. This width is returned in pixels and will be dependent on the image_xscale. If you need the un-scaled width you should use sprite_get_width (). WebJun 10, 2024 · activeSequence = layer_sequence_create(sequenceLayer, x, y, _sequence); layer_sequence_xscale(activeSequence, image_xscale); Disable(); } Here we’re creating the Sequence on our new layer, at the instance’s x and y position. The ID of the created Sequence element (“elements” exist on a layer) is stored in the activeSequence variable.
image_yscale - GameMaker
WebJun 19, 2024 · image_xscale = speed/sprite_width But it’s probably a good idea to use image_xscale = max(1, speed/sprite_width) , to keep the bullet from shrinking if it is moving slowly. A nice thing about this effect is that it makes high speed bullets look like elongated streaks, very similar to a blurry action photo where the subject of a photo is ... WebInstead of stretching the instance via image_xscale and image_yscale, draw the sprite manually in the objects draw event using your own variables for scaling. This will keep the collision mask the normal size while drawing a larger image. Edit: Just realized you were asking how to make the mask larger as well lol. poliarkit
Hitboxes and Hurtboxes GameMaker
WebJun 14, 2013 · Created the new category "Archive" and fixed the download of Game Maker 8.1.141. Uploaded the changelog from Game Maker 4.2 to Game Maker 6.1, Game … WebJul 11, 2024 · GameMaker. Programming A question abouth image_xscale. Thread starter ... These objects are all 32 pixels wide.I want to adjust these objects to fit the width of my room with randomly image_xscale. How can I do it? Like attached image file. Attachments. Adsız.png. 3.5 KB Views: 11. Roldy Member. Jul 9, 2024 #2 mfurkanxx said: Hey all! WebIMPORTANT If an instance is in a sequence then some of these variables - like image_xscale / image_yscale / image_angle / x / y - will be overwritten when the sequence updates each step after starting to be played. General Variables. These variables deal with general instance properties: id; visible; solid; persistent; depth; layer; alarm polianna tarot