WebDamage represents injury from attacks or natural causes. Contents 1 Health 2 Damage 2.1 Storage and display 3 Dealing damage 3.1 Attack cooldown 3.2 Critical hit 3.3 Maximum damage dealt 4 Immunity 5 Inflicted by mobs 5.1 Knockback 6 Natural damage 6.1 Lightning damage 6.2 Fall damage 6.3 Anvil 6.4 Thorns enchantment 6.5 Suffocation Web27 jul. 2024 · 1 Answer Sorted by: 1 Normally, entities have a HurtTime of 0s. You can see this by using /data get entity @s HurtTime, using yourself as an example. When an entity is hit, its HurtTime gets set to 10s and decreases every tick until it has reached 0s again. You can test for nbt in selectors like this:
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Web4 apr. 2024 · If the player takes damage while under this effect, the absorption health points are depleted first, followed by the standard health points. Absorption health cannot be replenished by natural regeneration … Web10 apr. 2024 · Targeting an entity using a predicate that contains the damage_source_properties condition simply doesn't work. I tried the following commands in both repeating command blocks and datapack tick functions: After hitting mobs, I didn't get any sort of response. I tried all kinds of damage types, but didn't get any feedback, and … qhs in latin
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Web9 mrt. 2016 · Nice use of the HurtTime tag. though! – rustphoenix Mar 10, 2016 at 17:12 Add a comment 2 Answers Sorted by: 3 You can use the stat.damageDealt and stat.damageTaken objective-types to target players who have dealt and taken damage for multiplayer support. The following assumes you're using the latest version, being 1.9. … WebWhen a mob is hit by an arrow, depending on the position of the arrow, the HurtTime tag will sometimes be set to 9s instead of 10s (melee) What I expected to happen was...: … Web1 dag geleden · Crash report: ---- Minecraft Crash Report ----- Minecraft Crash Report ----// There are four lights! Time: 4/12/23, 6:19 PMDescription: Ticking entity ... qhs reviews